In RUST, we will explain the monuments of [Port] that are often seen even by players who are just starting out because the respawn point is set on the coast.
There are basically two ports in the MAP. One is a “small port” and the other is a “big port”.
Small port Large port At first glance, the size does not seem to change much, and the shape looks the same. That’s right. It doesn’t change much!
But I’d like to explain it properly.
Table of ContentsHarbor-
1.small Harbor
1-1 Facilities in small ports
1-2 Facilities of a small port
1-3 How to use the green card key
2.large Harbor
2-1 Facilities in large ports
2-2 Facilities of a large port
2-3 How to use the green card key
1.small Harbor The image is in the snowfield, but it changes from MAP to MAP. 1-1 Facilities in small ports One recycler on the sea side A small refinery a short distance away It’s not that far away, but when you think about the other players, this distance is disgusting… 1-2 Facilities of a small port There is a subway entrance. 1-3 Small port / green card key The second floor of this shed cannot be entered without a green card key and a fuse. On the ground floor of this shed there is a place to put the fuse and the actuation lever. Once activated, open the door on the second floor with the card key. Inside is a blue keycard on the table and two straw boxes right next to it. 2.Large Harbor The location of the recycler etc. and the usage of the card key are a little different from the small port. 2-1 Facilities in large ports One recycler is installed on the wall of the building. The refinery is located a short distance away, also in an open area. 2-2 Facilities of a large port Like the small port, there is a subway entrance. 2-3 Large port / green card key Unlike a small port, the entrance is a little far away.